Total Battle Stacking Calculator

Tell the calculator what your hero can field, set the leadership cap, and decide how much extra health lower tiers should carry. Higher tiers stay lean while lower tiers get padded so their total health stays tight together.

Lower tiers get MORE health and die first. Example: 10% means S5 has 20% more than S7. Higher health = attacked first.
Specialists get MORE health than Guards (within tier) and die first. Higher health = attacked first. 0% = even distribution.
Melee gets MOST health (dies first), Flying gets LEAST (most protected). Higher health = attacked first. 0% = even distribution.
Used for per-tier ratios; does not cap total health.
Stack by attack order: Melee → Mounted → Ranged → Flying (melee tanks, flying most protected). Default stacks flying first.

Troop Access

Enable each branch your hero can field, select the highest tier unlocked, then choose which specific tiers to include in your stack. Your selections are saved automatically.

🛡️ Hero Stack Recommendation (Leadership)

⚔️ Army Built:
0 / 0
Use Unit Role Units Leadership Total Health Health Share Notes

🐉 Monster Configuration

Maximum dominance your hero can command for monsters
Maximize: Use full dominance cap. Match: Scale monsters to match lowest troop health pool (prevents monsters dying first).
Gives lower tiers extra HP to protect elite monsters. Start at 0% for even distribution, increase as needed.

Enable monsters, select the highest tier unlocked, then choose which tiers to include. Unlocking a tier gives you all 4 monster types (Dragons, Elementals, Giants, Beasts) at that tier.

🐉 Monster Stack Recommendation (Dominance)

🐉 Monster Army Built:
0 / 0
Use Monster Type Count Dominance Health Pool Health Share vs Top Tier